AI Insights · Timothy · October 2022
Top Down Games on Android in Guatemala Q3 2022
In Q3 2022, top down games on Android in Guatemala saw varied performance, with notable trends in downloads, revenue, and active users.
Throughout Q3 2022, the top five top-down games on the Android platform in Guatemala demonstrated diverse patterns in weekly downloads, revenue, and active user metrics. Here, we delve into the performance of each game, based on data from Sensor Tower.
Clash Royale from Supercell experienced fluctuating weekly revenue, peaking at approximately $2.9K in early August. Weekly downloads showed a decline from 13.5K at the end of June to around 8.1K by the end of September. However, weekly active users exhibited a slight recovery towards the end of the quarter, moving from 630K in late June to 533K by the end of September.
Brawl Stars, also from Supercell, saw a modest increase in weekly revenue, reaching just over $1K in mid-September. Its weekly downloads remained relatively stable, averaging around 3K to 3.4K throughout the quarter. Weekly active users showed some fluctuation but generally hovered around 100K, ending the quarter at approximately 100.5K.
Mobile Legends: Bang Bang by Moonton had a consistent revenue stream, with weekly revenue peaking at around $677 in late July. Downloads saw a significant rise towards the end of the quarter, from 823 in early July to roughly 1.4K in early September. Active users also increased slightly from 15.5K at the end of June to 13.3K by the end of September.
League of Legends: Wild Rift from Riot Games, Inc showed a stable revenue trend, with weekly earnings peaking at $745 in mid-July. Downloads remained relatively low and stable, averaging around 300 per week. The active user count remained consistent, hovering around 5K throughout the quarter.
Parchisi STAR Online by Gameberry Labs maintained a steady revenue stream, with weekly revenue peaking at $397 towards the end of August. Downloads fluctuated slightly but generally stayed around 5K to 6K per week. Active users remained robust, averaging around 130K throughout the quarter.
For more detailed insights and data on these top-down games, visit Sensor Tower.